Update: Just gave the map a quick playtest and it was great fun.
For some reason sv_cheats changes to 1 at the crescendo event - not quite sure why. The area that I had the most problem with was the water because there are underwater pipes that you have to jump over and that is quite awkward ... otherwise it's a great map to reminise!
This map by Diputs is showing some promise and is part of a campaign that will contain the following (yet to be released) maps:
* Prisonyard * Docks * Ship * Lighthouse
The map has quite a roomy feel and Zombies are attacking you before you have even had a chance to pick up any weapons.
There are a couple of different paths that you can take to the safe house and on normal setting the map is quite easy to complete.
The map plays nice and my only complaint so far is with some of the stairs where you can easily miss the next flight down and go past where you want to be going ...
The only known bug so far is that ladders don't work.
The map can be played in Co-op and Versus modes, but obviously Prisonyard will not load once you compete the map.
Despite the limitations of the "hacked" SDK for Left 4 Dead there are some great looking mods such as Dead Before Dawn.
It seems that the official SDK will be needed for some of the map scripting and for fixing a couple of textures but otherwise this mod is looking very polished!
The environment looks well designed and there is obviously a back story too, which is nice.
Between Anna's house, the Gas Station and the Town there looks like there is plenty to do! Obviously some more work is still to be done but I can't wait to play it! Great work!
There looks like a lot of needed changes in this update! I've bolded my favourites -it's better that it is harder for Survivors to get to the safe house in Vs mode!
I love the improved Vs HUD too, which shows other infected players health, class and spawn time!
General
Fixed Survivors being able to climb surfaces marked for versus infected only
Fixed a class of SurvivorBot bugs dealing with rescuing downed players
Players can no longer grab ladders while flying through the air after a Tank punch
Shooting near a car with an alarm that has already fired the alarm will no longer make chirping noises
Improved loading time
Fixed mini-gun physics exploit
Fixed propane tanks (and other physics objects) causing players to fall through elevators
Fixed rare achievement bug issues
Fixed several map exploits
Fixed various match making issues
Fixed NAT traversal issuesVersus Changes
Added HUD elements to show status of other infected players
Changed color of infected player name in chat to red
Fixed exploit where players could spawn infected bots
Fixed instance where a Survivor changing to the infected team would be attacked by infected bots
Normalized special infected melee damage
Made the following client commands cheat protected: "Kill" and "explode"
Fixed exploit where infected players could run away and teleport back to gain health
Players can only change teams once per map
Players can't change teams while other players are still loading
Tank spawns at the same % through the map for both teams in versus mode
Made the Tank and Witch spawn directly on the escape route
Increased chance of getting the Tank or Witch
Fixed team swap issue
Hunter
Easier to pounce a Survivor who is meleeing
Increased Minimum damage a Hunter pounce does
Smoker
Fixed Smoker tongue tolerance
Smoker now has to be killed or the tongue destroyed for the tongue to break
Survivors cannot bash someone off the tongue until the Survivor being pulled is paralyzed or hanging
Tongue attacks that fail to paralyze or hang a Survivor will use the shorter ability delay timer
Fixed cases where the ability timer was not using the correct time
Fixed case where you could point at a Survivor but not register a tongue hit
Fixed Smoker tongue not targeting and landing properly through PZ ghosts
Smoker tongue does damage every second while dragging paralyzed Survivors
Tank
Bashable objects now appear with a red glow
Tanks hitting a car with an alarm disables the alarm permanently
Tank frustration timer is only reset by hitting Survivors with rocks or fists
Reduced autoshotgun damage against Tanks
Witch
Witch spawns at the same % through the map for both teams
Avoids spawning within a certain % of the tank
Fixed an exploit where the Witch could be woken up and tricked into attacking Survivors
There probably aren't that many reasons why Valve Anti Cheat (VAC) bans cheaters, but some kind soul has taken the time to collate a list of the best excuses!
Some of these are too funny, I especially like the one that complains about being banned for using "undetectable hacks"!
The Smoker can be difficult to use effectively so thanks to Soulcorruptr for another video guide which should help us get our tongues around some more survivors!
Another video from Soulcorruptr - this time it's Hunter tactics ... Hunter melee is a nice touch as you can creep up silently and hopefully get a few swipes in at 10 hit points per melee!
Need some help playing as the Boomer? Soulcorruptr's video is a great guide ... note that Boomer's no longer explode when they fall from a great height!
Well, it hasn't taken long for community "mods" and maps to make their way on to the Left for Dead scene, despite the lack of an official SDK from Valve (which is expected "soon").
A prime example is Zawbie's map called Farmhouse Defense, where the survivors must simply survive for 20 minutes.
The map has a great "Blood Harvest" feel and the survivors can build make shift barricades to help block the doors from the zombie horde ...
There is also a secret built in to the map that I have not yet discovered and (sadly) a couple of texture glitches with the kitchen counter-top and the conservatory glass, but other-wise the map is top notch!
There is however some tweaking in the console that is required to get the map functioning with a nice onslaught of zombies.
To play the map you need to copy the .bsp and the .nav files to C:\Program Files\Steam\steamapps\common\left 4 dead\left4dead\maps (assuming of course that steam is insatlled on your C:\).
Now restart the map and the survivors and zombies will work, it's just that you will not experience a whole lot of zombies in the 20 minutes that you can play. Entering the following commands in the console should do the trick:
You can read a full discussion of this great map at this thread. Obviously props to Zawbie for making the map and to l4d_JD and DeAdly for telling us how to make the .nav file and spawn more zombies!