Monday, March 30, 2009

Crawl While Incapped / Down - L4D Hidden Feature

This video shows survivor behaviour modified to crawl when down / incapped by use of the following commands:

sv_cheats 1
sm_cvar survivor_allow_crawling 1
survivor_crawl_speed 15


The speed can be set to what you want but anything above 25 is not recommended as the animation gets flakey.

You will need to have SourceMod installed to be able to use the sm_cvar command.

If you want this running all the time you can add the commands to server.cfg.



All credit goes to Apex: http://www.apex-games.net/?page_id=145

Permission to post this video is here.

Saturday, March 28, 2009

Community Map - L4D Death Aboard III - Docks

Docks is the 3rd installment of the Death Aboard campaign, which is coming together quite nicely now.

The Survivors have a fair amount of ground to cover with a single crescendo event towards the end of the map.

Known bugs:
* All ladders have been changed to fit with L4D's proper settings now. But they are still confusing bots and npcs sometimes.
* The bulletproof glass in the prison is still not blocking bullets
* Water in docks level still not final
* Saferooms might spawn too many healthkits in campaign mode
* Tanks and witches don't spawn in campaign mode.

I'm going to try and see if I can find some servers hosting the Versus map soon - it should be a blast!

Links:
Death Aboard II - PrisonYard
Death Aboard I - Prison

Download: http://l4dmapdb.com/campaign:death-aboard

Wednesday, March 25, 2009

Left 4 Dead Update - Wednesday March 25th

Well, there are no doubt a few welcome changes in this update. I am most happy to see melee fatigue, Boomer vomit passing through common infected, and server fixes. I have never been able to get the sv_search_key (now just "key") to work ...

Game and client changes:
  • Introduced fatigue to the melee attack in versus mode. You will see a HUD display when your melee swing is cooling down
  • Boomer vomit will now pass through common infected
  • Addressed some surround sound detection issues
  • Fixed a rare crash when exiting Left4Dead on Windows Vista
  • Fixed a case where the complete all expert campaigns achievement was not being rewarded

Dedicated server changes:

  • Corrected an issue where Windows based dedicated were sending spurious shutdown notifications to the master causing them to delist temporarily
  • Fixed dedicated servers not resetting the versus team swap correctly--you could join a dedicated server that had a previous game that was swapped and arrive on the other team than what was selected in the lobby
  • Renamed the tags for sv_search_key to use "key:" in the server tags instead of "sv_search_key." This should help with issues of the 63 character limit of server tags
  • Fixed an occasional server crash related to voting

Sunday, March 15, 2009

No Mercy 5 - Versus - Molotovs

On the finale of No Mercy when the survivors are faced with Hunters, a Boomer and a Smoker at the top of the final ladder on to the roof it is common practise to throw a molotov onto the roof to try and snag one of these bosses.

But, if the bosses are all standing on vents (and the Smoker is over by the radar station) you will need to be much more precise with your molotov aim to catch them on fire.

Wbokunic's video shows you how ...

Thursday, March 12, 2009

Left4Dead Update - Thursday, March 12th

It looks like the problems with last nights update have been resolved with this next update earlier this today.

  • Fixed sv_search_key appearing in server browser
  • Fixed issue where changing the sv_search_key did not update the master correctly
  • Fixed master server issue with Linux fork mode that affected availability of Valve dedicated servers
  • Tank melee attack can now hit multiple Survivors in one swing
  • Missed from the previous list changes: Fixed acheivements to match stats. Past achievements not previously awarded will be shown in the game UI

Left4Dead Update - Wednesday, March 11th

Yesterday's update brought a lot of fixes that will be a definite improvement to the game balance on Versus mode. The tank and smoker changes will be particularly welcome in my opinion ...

Versus Mode Changes

  • Tank melee attack can now hit multiple Survivors in one swing
  • Fixed Tank punch being able to hit targets behind walls
  • Fixes to 'Tank parking'. The Tank will now run back and attack the Survivors if he becomes AI due to two players expiring the frustration meter
  • Fixed a case where a Tank frustration meter could run out right as he was in his death animation and he would come back to life
  • Fixed a case where the Tank was moving too slowly while crouching and being shot
  • Tanks now have the possibility of spawning in a slightly different position for the first and second teams
  • The order that the teams play as Survivors is now determined by which team has the higher overall score. The winning team will play as Survivors first
  • The Smoker tongue can now target and grab victims through common infected
  • Increased the cone in which a Smoker can grab a target
  • The Witch no longer cuts Smoker tongues in a radius around her
  • Boomers that explode in mid-air will now hit Survivors directly below them with Bile
  • Reduced the damage that burning Hunters do to pounced victims
  • Adjusted the time at which players take over from bots to avoid 5 seconds of the bot standing idle while the player finishes connecting.
  • Fixed some cases where versus score was not being recalculated properly. It is no longer beneficial to pass pills between players at the end of the round or heal other players and then shoot them
  • Fixed a case where it was possible to spectate an AI infected and hit +use to take them over

Server Changes
  • Added convar sv_gametype that allows server operators to limit the types of games that will start on their server. Default value is 'coop,versus'. Can be changed to just 'coop' or just 'versus' to limit to those game types

General changes
  • Fixed a case where players would join as a dead Survivor when a living Survivor was still available
  • Fixed a case where restarting a level due to the team dying would give more than the max primary ammo on restart
  • Fixed the speaking icon showing up on the local player during level transition if voice_vox was set to 1
  • The scoreboard now shows the numeric value of a player's ping

GameUI
  • Quick match will now try to match to any campaign. Removed the preference to match to games according to the player progressing through all campaigns
  • Games in a finale are now joinable via the Friends and Steam Group games list